Pauper Meta After the High Tide Ban in 2025: Best Decks & League Results

Pauper High Tide post Ban 2025

Pauper just went through a big shake-up. High Tide got a second chance earlier this year, only to be banned again in November. Now that the dust has settled, we can finally look at what changed — and what it means for the decks you’ll face on MTGO. The short version? The format looks healthier, but also a little meaner. Mono-Red got stronger, midrange is rising, and we’re settling into a new, more interactive battlefield.

Table of Contents

Pauper Meta After the Unban and Before the re-Ban


Looking at Pauper League data from March 31 to November 10 while [card]High Tide[/card] was legal, the top decks were a mix of fast aggro and tempo — Burn, Madness Burn, and Mono-Blue Terror. [card]High Tide[/card] itself sat in the mid-tier, around four percent of the meta. 

But right after the ban — November 10 to November 27 — things shifted. 

Mono-Red Madness jumped to number one, Jund Wildfire climbed into top-tier status, and Pauper Elves gained more room to breathe. Combo faded away, and strategies that want to grind suddenly look a lot more appealing.

Mono-Red — The Biggest MTGO League Winner

Main Deck
Great Furnace
x4
Mountain
x14
Clockwork Percussionist
x4
End the Festivities
x1
Experimental Synthesizer
x4
Galvanic Blast
x4
Goblin Bushwhacker
x4
Goblin Tomb Raider
x4
Lightning Bolt
x4
Voldaren Epicure
x4
Burning-Tree Emissary
x4
Rally at the Hornburg
x4
Reckless Impulse
x4
Fireblast
x1
Sideboard
End the Festivities
x3
Gorilla Shaman
x1
Raze
x2
Red Elemental Blast
x3
Relic of Progenitus
x3
Cast into the Fire
x3
๐Ÿ›’ Buy from TCGplayer๐Ÿงช Rent from Manatraders๐Ÿ“„ Export Deck as .txt

If you love turning creatures sideways and throwing [card]Lava Spike[/card]s at your opponent’s face, this is your time. When [card]High Tide[/card] left, the format slowed just enough for red decks to push harder. Mono-Red Madness and Mono-Red Rally now combine great card advantage engines with fast clocks. They punish lazy keeps, stumble hands, and decks that think they can take turn four off. Right now, if you want a strong ladder deck without overthinking, this is probably the best choice.

Jund Wildfire — Midrange is Better than Ever

Main Deck
Bojuka Bog
x1
Drossforge Bridge
x4
Forest
x2
Mountain
x1
Slagwoods Bridge
x4
Swamp
x3
Twisted Landscape
x4
Vault of Whispers
x2
Blood Fountain
x2
Krark-Clan Shaman
x3
Nihil Spellbomb
x2
Toxin Analysis
x2
Cast Down
x4
Cleansing Wildfire
x4
Eviscerator's Insight
x2
Fanatical Offering
x4
Ichor Wellspring
x4
Lembas
x1
Makeshift Munitions
x1
Malevolent Rumble
x2
Refurbished Familiar
x4
Writhing Chrysalis
x4
Sideboard
Duress
x3
Nihil Spellbomb
x1
Pyroblast
x3
Heritage Reclamation
x1
Weather the Storm
x4
Breath Weapon
x2
Avenging Hunter
x1
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The biggest improvement came for slower midrange decks like Jund Wildfire. When combo existed, you needed specific answers or you’d just lose out of nowhere. Now that those matchups are rare, Jund gets to focus on what it does best: remove threats, survive early pressure, then win the late game with powerful value cards. It’s still not favored vs. the fastest red decks, but it no longer feels like you need a lucky draw just to keep up.

Elves — Loving the Lack of Combo

Main Deck
Forest
x12
Birchlore Rangers
x4
Elvish Mystic
x4
Jaspera Sentinel
x4
Llanowar Elves
x1
Nyxborn Hydra
x4
Quirion Ranger
x4
Vines of Vastwood
x1
Beastrider Vanguard
x1
Masked Vandal
x3
Priest of Titania
x4
Winding Way
x4
Lead the Stampede
x4
Timberwatch Elf
x4
Spider-Man, Brooklyn Visionary
x3
Generous Ent
x4
Sideboard
Blue Elemental Blast
x2
Dispel
x1
Hydroblast
x1
Pick Your Poison
x2
Spell Pierce
x1
Vines of Vastwood
x1
Vitu-Ghazi Inspector
x3
Spinewoods Paladin
x2
Fang Dragon // Forktail Sweep
x2
๐Ÿ›’ Buy from TCGplayer๐Ÿงช Rent from Manatraders๐Ÿ“„ Export Deck as .txt

Pauper Elves has always been a feast-or-famine deck. It wants time to set up, and [card]High Tide[/card] used to cut those games short. With that gone, Elves converts its explosive turns into more consistent wins. It still struggles against sweepers and hyper-aggressive decks, but overall its position improved. Expect many green creatures tapping for way too much mana in your near future.

Terror — Still a Pillar

Main Deck
Island
x16
Brainstorm
x4
Force Spike
x4
Mental Note
x4
Ponder
x4
Sleep of the Dead
x2
Thought Scour
x4
Counterspell
x4
Deem Inferior
x2
Deep Analysis
x2
Murmuring Mystic
x2
Lรณrien Revealed
x4
Cryptic Serpent
x4
Tolarian Terror
x4
Sideboard
Annul
x4
Blue Elemental Blast
x3
Dispel
x2
Gut Shot
x4
Hydroblast
x2
๐Ÿ›’ Buy from TCGplayer๐Ÿงช Rent from Manatraders๐Ÿ“„ Export Deck as .txt

Mono-Blue Terror and Dimir Terror didn’t change much. They were good before, and they’re still good now. They have early threats, cheap interaction, and free wins when [card]Gurmag Angler[/card] or [card]Tolarian Terror[/card] hits the board too soon. But with red decks rising, they aren’t the clear best decks anymore — just reliable, steady performers that you always need to be prepared for.

Did Banning High Tide Help the Meta?

Based on the results we’ve seen so far, the answer is yes. [card]High Tide[/card] wasn’t dominating the format by numbers, but it did create a situation where many decks had to race to win before the combo came online. By removing that pressure, the game has shifted back toward more interaction and more chances for players to influence the outcome through smart plays and sideboarding decisions.

We’re also seeing more strategies succeed at the top level. Midrange decks have especially benefited from longer games, and the overall diversity at the top of the meta looks healthier than before. Instead of one powerful combo deck forcing the pace, we now have a mix of aggressive, grindy, and tempo-based options that can all compete.

What Should You Play Now?

The best part about the current meta is that you can choose a deck that fits your playstyle and still feel confident climbing the ranks. If you enjoy fast kills and direct pressure, Mono-Red Madness or Mono-Red Rally are the strongest options right now. If you like going long and winning through resource advantage, Jund Wildfire is in a great spot. Players who enjoy explosive creature turns will feel right at home with Pauper Elves, while fans of tempo strategies with big finishers should look at Mono-Blue Terror.

No matter what you pick, the format feels open and fair. You don’t have to choose the “best deck” to be competitive, which is a great sign for Pauper’s overall health.

Final Thoughts

Removing [card]High Tide[/card] wasn’t about killing a top deck — it was about helping the format breathe. And so far, it’s working.

I didn't wanted to include past and current challenge data as the latter is just very small sample size.

That said, regardless if you’re a grind-lover, a burn enjoyer, or a combo scientist waiting for the next big thing, Pauper is in a fun place to be right now. Shuffle up, queue in, and enjoy the healthier meta!


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